null *ptrs;
MCP4Unreal

Features.

1162 callable public contracts grouped by domain. Direct and route coverage currently stands at 1162/1162 with 1534 fixtures.

Actors, levels, world partition

  • > Spawn by class path with dry-run
  • > Batch transform and tagging
  • > World Partition streaming queries
  • > Level visibility and sublevel lifecycle

Blueprints, UMG, animation

  • > Blueprint graph inspection and edits
  • > UMG widget tree authoring
  • > Animation blueprint state queries
  • > Montage triggers and skeletal retargeting

Materials and textures

  • > Material instance parameter edits
  • > Master material graph reads
  • > Texture settings and compression
  • > Parameter collection management

Sequencer and MRQ

  • > Track and section CRUD
  • > Keyframe batch operations
  • > Movie Render Queue submission
  • > Render preset application

Niagara, audio, physics

  • > System authoring and triggers
  • > MetaSounds and cue wiring
  • > Chaos simulation queries
  • > Collision profiles and overrides

Source control, build, diagnostics

  • > Perforce and Git adapters
  • > Cook and package invocation
  • > Stat commands and profiling hooks
  • > Log capture with redaction